• MAT VR and AR Equipment

    Virtual Reality (VR) is an area of rapid growth and investment. In recognition of this, MAT students have a dedicated mobile VR and Augmented Reality (AR) resource including a suite of HTC Vive headsets, Oculus Rift headsets, 6 x 4k cameras and a 360 degree camera rig, Leap Motion sensors with VR mounts, headphones for independent head-tracking, Kolor video stitching software and prototyping equipment such as a Rico Theta camera, and Samsung Gear headset.

    MAT students have been working with industry and other QMUL departments to develop applications, films, and workshops, as well as to carry out a range of research in this exciting new medium, where the rules are as yet unwritten.

  • MAT Workshop

    Physical computing plays a big part in the Media and Arts Technology programme. The MAT Workshop was established by MAT PhD students and is now a fully functional place to develop prototypes with physical materials. Students have access to a range of manual and power tools, as well as soldering stations and electronics components. Our most used items of equipment are the two lasercutters, both a 60 Watt and a high powered 150 Watt machine.

    MAT students have 24 hour access to the workshop which is a messy environment where wood, acrylic, textiles, electronics and other materials come together to create designs, products and innovations of the future.

  • Performance Space

    The Performance Space can be used for a variety of performance research and recording applications including motion capture, audio recording of large ensembles, interactive art installations, use as a film/video sound stage and many more.

    It is one of the School’s larger spaces with a high ceiling (approx 9m x 8m) with all surfaces painted in matte black. There are hanging points and an integrated DMX lighting rig in the ceiling of this lab space for lights/projectors/speakers/screens etc.

    Students also have access to the separate Augmented Human Interaction (AHI) Lab with Vicon Motion Capture System.

     

  • Listening & Recording Rooms

    The Listening Room is an acoustically isolated room for audio recordings and experiments where low reverberation and very low ambient noise are important. The space is equipped for high-end multi-channel audio recording and playback. A 16-speaker ambisonic system can be used for immersive surround sound research and high quality audio recording is possible using our Focusrite mic preamps and 24-channel SSL AD/DA MADI converters routed to other acoustic facilities.

    The Studio Control Room is set up with a high-end Mac-based digital audio workstation running various recording software including Logic and Cubase for recording performances or post production.

  • MAT Lab

    Our flexible community space is used for informal presentations and seminars, as well as providing a dynamic, hot-desk style working environment for all Media and Art Technologies students at any stage of their study. We encourage students to host their own events and group meetings here.

    This main convening point contains 8 movable intersecting tables, chairs for 50 and projector, speakers and a screen. It also hosts our resident art work - the MAT chandelier, an 8-screen sculpture that can be programmed to feature a variety of visual work.

  • Mac Lab

    We provide 28 high specification iMacs for students to create and develop projects that include broadcast quality documentary making, audio engineering, and physical computing. The lab is the main teaching room for the Media and Arts Technology programme and provides a quiet studious environment for learning and experimentation.

    The Mac lab enables students access to professional software suites including: Adobe Creative Suite (Photoshop, Illustrator, InDesign, DreamWeaver), Final Cut Pro, Logic Pro, Mathematica, Max 7, Sonic Visualiser, AutoDesk 360, AutoCAD, Audacity, Keynote, Unity and more.

  • Materials Lab

    Our specialised materials processing workshop enables precision prototyping and fabrication. Projects developed in house range from wearable electronics, soft robotics, and interactive soft circuits. We keep a range of consumables for experimentation, including 30 conductive textiles, liquid silicone, sample materials and conductive ink.

    Equipment includes a 10 spool embroidery machine with add-on components for circular and larger-scale projects, an Objet 30 Prime stereolithography 3D printer, a FujiFilm Dimatix high precision deposition printer, a vinyl cutter, and a heat press.