The Geometry of Storytelling 2015

The Geometry of Storytelling: Theatrical use of space for 360-videos and Virtual Reality

This project looked at how professional theatre practitioners adapt their use of space when moving between staging for theatre and staging for a 360-camera. Actors’ movements were triangulated from camera footage taken while they rehearsed a short script especially commissioned for the project over the course of a day. Four groups took part. Data on actors’ positions relative to one another and the camera/audience was compared between groups and between conditions to find out how actors use space to express narrative choices and how their movements changed when performing for a 360 camera.